RESIDENT EVIL 6 PS4
Playing this on PS4 now, Resident Evil 6 has had a notable improvement with its visual assets, from shadows to ambient lighting, even character models and environment look sharper and lack the muddiness of their former selves.
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RESIDENT EVIL 6 UPGRADE
Agent Hunt, much like in the original iteration, is an interesting concept - be it, one player “invades” another’s campaign, taking the role of one of the game’s many zombies/enemies - but winds up feeling majorly underdeveloped.īut the main positive to take out the eighth-gen iteration is indeed the graphical upgrade and to be fair to Capcom, they’ve done a good job at improving on what was, at the time, a high-standard on seventh-gen technology. The Mercenaries remains a fun, arcade-style, combo-racking time-waster and retains the now-staple formula of timing kills at just the right time and/or plotting your net round of racking up points.
RESIDENT EVIL 6 FULL
Unfortunately, with the now wider division of the playerbase, some modes can take considerably longer for a full lobby to become available. Fortunately, like all the game’s add-on content, this release comes bundled with all the additional multiplayer modes made available post-launch. Resident Evil 6 in 2016 retains all the repetitive nuisance and tired set-pieces (now the established go-to for any “daring” action-heavy third-person/cover-based shooter prior) and while there are admittedly decent moments of World-building and/or gameplay hidden amid the muddle, there still lies a significant degree of misdirection plaguing the entirety of the game’s four over-arching, intertwining character-led campaigns.Ī notable benefit now is that all four campaigns are unlocked from the start the original had you play through Leon/Chris/Jake’s campaign before heading into Ada Wong’s story. For those who had some fantastical hope 6‘s outing on PS4 or Xbox One would somehow bring about a newly realized and ultimately condensed scale of gameplay, you best get off this ride while it’s still at the station. Instead, vouching (in actuality based on the results) for a mangled mess of half-baked, directionless ideas, set-pieces that would make Michael Bay blush and a general, insipid vibe that…well…it just wasn’t Resident Evil. Needless to say, six is regarded the least favorable of the franchise, a game that on its original release hearkening even less to the series’ roots of claustrophobically-leaning scope of survival horror and often goofily semi-serious tone. But while it may not come as much a surprise to find Resident Evil 4 making the jump to current-gen platforms - given it’s found its way to every other platform in the past - what is surprising is that it’s 2012’s Resident Evil 6, via reverse order, that we find ourselves here. Starting with the original last year and 0 in January of this year (bundled with the first game) - either side of a new, episodic-format title in Revelations 2, it has to be noted - Capcom have switched their focus onto the latter half of the main, numbered series while Resident Evil 2‘s inevitable remake remains in development.
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![resident evil 6 resident evil 6](https://www.gry-online.pl/galeria/html/pliki/301442453.jpg)
It would explain why we find ourselves amid another round of re-releases of the company’s lucratively popular Resident Evil franchise. Call me crazy, but I have a slight suspicion Capcom are in a more insistent - if not insidious - mood to raise some easy finance, for whatever reason, as quickly as possible.